EMilY llJHITE
GLOSSARY
ARTIFICIAL LIFE
Man-made systems whose
behavior mimics that of living systems. Most
artificial life research to date involves com-
puter-programmed "entities" that sleep, eat,
breed, and evolve. This research attempts
to produce "lifelike" behavior in aggregate
populations whose evolution within virtual
ecosystems can be used to study the differ-
ent paths of evolution various species might
have taken given different environmental
variables. Artificial life also provides a new
approach to problem solving, in which the
programmed "entities" produce solutions to
problems that cannot be predicted by pro-
grammers. They thus become
to some extent
autonomous and in this way share the goal of
the related discipline of artificial intelligence:
the living machine.
BEEPER CULTURE
Where we are now, espe-
cially in big cities. Beepers, cellular phones,
portable phones: there is never a time when
we cannot be electronically connected to
others.
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